Beginning of modularizing the Soldier Outfitter System

Above is a video of the alpha version of a Soldier Outfitter system I developed in the summer of 2015.  I received a few requests to release this on the UE4 Marketplace and so this week I’ve begun the process of modularizing the system for an official release.  The aim is to produce an inventory system that is as extensible and adaptable as possible. Developers shall be able to utilize this system across a variety of game genres.  Occulus Rift support is also planned.

Hopefully I will be able to provide weekly updates on progress, but no specific completion date has been set as this system will be developed concurrently with my post-secondary responsibilities.

A snippet of a planning diagram:

characterOutfitLayout

 

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